Tuesday, December 28, 2010

Fwoosh

Holy crap, two posts in one day. Anyway, I think I need to write some matrix transformation algorithms so that all my images don't start in the lower left and end in the upper right. Such is the difficulty of writing curves out by hand.



This is a Coons' patch made of simple one segment Bezier curves. With the new framework it was actually fairly simple to adapt the patch description and shade semi-interestlingly, and it should be possible to generically insert new curves. But the intresting part is that this is the first thing that I've really treated as a 2-dimensional surface and will probably form more of a basis for the things I want to render. I'm pretty close to being able to actually introduce some new tricks that I've been thinking of for doing some interesting shading techniques, but I really may have to start looking at performance.

2 comments: