
This is a Coons' patch made of simple one segment Bezier curves. With the new framework it was actually fairly simple to adapt the patch description and shade semi-interestlingly, and it should be possible to generically insert new curves. But the intresting part is that this is the first thing that I've really treated as a 2-dimensional surface and will probably form more of a basis for the things I want to render. I'm pretty close to being able to actually introduce some new tricks that I've been thinking of for doing some interesting shading techniques, but I really may have to start looking at performance.
2 comments:
Still vaguely wangy.
That's Steve for ya
Post a Comment